How far along is Battle Racers in development?
Battle Racers is currently in alpha. Here is our latest development update, with a new update released every month: https://medium.com/battle-racers/battle-racers-update-march-2019 58745e295f47
When do I get to play it?
Battle Racers will be playable once Decentraland is open to the public. There is no official date on this yet.
How do I play Battle Racers?
Enter the Battle Racers arena on Decentraland (it will look like a giant car – you can’t miss it!). You’ll see different track tables, where you can race, and garage kiosks, where you can see your inventory.
Choose either a practice track (free to play, for practice cars) or a competitive track (with an entry fee, for tokenized race cars only). You can walk up to an empty podium in front of a track to join a race. Choose your car and the weapons to equip on it, click Join, and wait for other players. Each track can have a max of 4 players in a real-time multiplayer race.
For practice tracks, if there are no other players available, AI will automatically take the other slots. So you can always test your practice cars against opponents.
For competitive tracks, you need at least two players for a race to start. Otherwise, the race will be canceled. There is no AI on competitive tracks.
What’s the difference between practice cars and race cars?
A practice car is made up of parts that you can mix and match. The car is not tokenized, and is not on the blockchain mainnet. We might use a sidechain for these parts and cars (to be decided). Practice cars can be used only on practice tracks inside Decentraland, and can’t win any medals or crates. Practice cars can be customized at any time.
A race car is an optional choice by the player to tokenize their practice car into a non-fungible token (NFT). The race car NFT will be written onto the blockchain mainnet; its parts are locked in and can no longer be changed (though they can be upgraded). Race cars compete on competitive tracks inside Decentraland and can win medals to open crates for more parts. Race cars also record their history of wins and ownership on the blockchain, and earn exclusive buffs to their stats the more races they win.These make an older, famous race car more valuable than a new practice car without any history or buffs.
How do I build my own car?
Car customization happens on our website. To build a car, you need four parts: Body, Front, Rear, and Wheels. You can get random parts from crates, which you can either win from competitive racing or buy from our website. You can mix and match all parts across all brands and models – e.g. you can have a Horizon set of wheels on a Zeta body. Each part has its own stats, so you can build for aesthetics or gameplay – it’s up to you.
Once you’re happy with your car, you can save it into a practice car. Or you can tokenize it into a race car and put it on the blockchain mainnet.
Do I need to own a race car to play Battle Racers?
You can play Battle Racers even if you don’t own a race car! We want to create a gaming experience where even non-NFT owners can enjoy the game. Practice tracks come with ‘test drives’ – cars you can borrow for the duration of the race. We will handpick these cars so you can try new models all the time. Test-drive cars will not show up in anyone’s inventory.
However, if you own a race car, you get to race on the competitive tracks and earn rewards.
What are weapons and how do they work?
Weapons are additional items that you equip before a race. They are not permanently attached to any car and can be considered as equipment (if this were a role-playing game, your car is your character, and weapons are the gear shared across different characters).
Weapons have skills attached to them; they include offensive (e.g. missiles), defensive (e.g. shields), position-based (e.g. boosts), and traps (e.g. bear traps). Skills add player interaction so it’s not just a matter of who has the fastest car – it’s also who can outsmart their opponent.
Every player needs to equip two weapons before racing. If you don’t own any weapons, you will get very basic default ones (for example, the lowest-level Boost and Missile weapons). During the race, click on your skill button to fire it; each skill will have a cooldown before you can use it again. Cooldown length varies per skill.
Right now, weapons cannot be bought or traded, and can only be won during gameplay. We may revisit this in the future.
When is the item sale?
We don’t have a public date yet, but we will announce 30 days before the start of the sale so people will have ample time to prepare. We will be announcing it on our website, Medium, and Discord.
What can you buy in the item sale?
We will be selling crates of parts, belonging to cars that are exclusively for the item sale. This means these parts will never be dropped in-game. The parts range across our six car brands and four rarities (Common, Rare, Epic, and Legendary). The Legendary rarity is exclusive only to the item sale.
How will you make money?
We will be charging an entry fee for competitive races (fee to be determined), and possibly for car tokenization and disassembly.
What is decentralized about Battle Racers?
The race cars are non-fungible tokens that the players will own separate from the game. While Battle Racers’ gameplay data will be centralized (to support real-time play), the token itself will be a standard ERC-721 token, and its stats, ownership, and race record will be publicly viewable on the blockchain mainnet. This will enable other blockchain games to use the cars if they decide to support it. We will also release public APIs around the tokens and gameplay data so the community can create their own tools and games.
Decentraland is a decentralized virtual world where no one company has authority over the land; decision-making will be left up to the community. For Battle Racers, our long-term plan is to let players build and host tracks on their parcels, turning this into a community-created and community run game.
About Battle Racers
Battle Racers is an action-packed arcade game where you build, race, and battle model cars on arcade-sized tracks. You can mix and match parts and weapons to create your perfect car, then use its combat skills to beat other players to the finish line.
● Battle Racers official website
● Medium blog
● Discord channel
About Altitude Games
Altitude Games is a Manila-based game studio behind the free-to-play mobile games Kung Fu Clicker, Holy Ship! (3rd IMGA SEA Best Quickplay), Dream Defense (2017 Android Excellence for Fall), and Run Run Super V (over 2 million downloads). The company was founded in 2014 by veterans of the Southeast Asian game industry.
After receiving funding from Xurpas, the largest consumer technology firm in the Philippines, the team at Altitude Games made it their hallmark to take established genres, and add unique gameplay elements with a distinctive, stylized art direction.
● Altitude Games official website
● Meet the Devs: Altitude Games – short history of the company, with team photos
Decentraland is an Ethereum-powered virtual reality platform, where individuals, brands, and studios can develop rich, interactive 3D content on a decentralized platform. By dividing this virtual world into a finite supply of parcels of land, with each parcel corresponding to a non-fungible token, Decentraland gives its users full ownership and control of their own digital space, assets, and experiences.
● Decentraland official website